The long-awaited announcement of Mafia 2, after almost five years from the moment of the release of the first part, took place, although there was almost nothing, only that the sequel was really in development and the same people were done by the same people that the same people that the sequel was used.created the original. One of the best games of our time, by the way. But we only had to, I wanted to believe for five long years, but there were no reasons – Gathering of Developers (publisher of the first part) sunk into oblivion, and in themselves Illusion SoftWorks (now 2k czech) things went no better. Now the yard is two thousand eighth summer, the release is very soon, and we should bring together everything that at this stage is known about one of the most anticipated projects of the future (and, according to some sources – even the current one) year.
The events of Mafia 2 will unfold in the city of Empire City https://cataprint.it/content/pgs/massimizzare-le-tue-vincite-una-guida-ai-bonus-di-rabona-casino.html, the prototype of which is, of course, a New York model of the 1950s, where three mafia are refueling "Family": Vinci, Clemente and Falzoni. Having sided with one of the clans, the player will be slow, as in the original, on the continuation of ten years to earn honor and respect. The name of the protagonist, by the way, is Vito Skallett, and his story is fundamentally different from the fate of Thomas Angelo. Baby Vito in poverty on the streets of Empire City, in the family of a danting emigrant from Sicily, grew up. Being still a little boy, he swore to himself that he would someday become "How they are" – Those people, for whom he watched more than once or two: well -dressed, on chic cars, rich and powerful gentlemen, which passers -by on the streets give way, and the owners of various establishments personally open the entrance doors in front of them. Vito makes the first attempt to get hold of cash quite early, the robbery breaks away, and our hero is given a choice: deadline or front. The forties, the war is in full swing, people need people, so there is a good chance to rehabilitate – why not? We – that is, the player – we get to the streets of Empire City with Vito after he returns from the army. Already on the station platform "Grand Central" Immediately from the train we are met by a childhood friend Joe Barbaro, who has noticeably changed since the last meeting. As it turns out, while Vito actively reduced the number of fascists, Joe safely introduced into the mafia environment and now even has any ties. Yes, and he came not just like that. About the plot of the game screenwriter Daniel Vavra speaks willingly, but deftly leaving the main details behind the scenes. According to him, the Mafia 2 script for two hundred pages is greater than the text for the first part, and the plot itself is conditionally divided into three stages. The first is the formation of the protagonist, his path to the mafia clan. The second stage is the choice of one of three "families" For further cooperation with her. The third is the most cooperation. "Each clan is a separate plot, a separate ending", – speaks Daniel. By the way, if someone did not understand: this is an official confirmation that in the second "Mafia" There will be a non-linear plot. According to preliminary data, the duration of the single will be eighteen full -fledged plot missions, not counting the side tasks and wide coverage of the temporary period – from the last months of the war to the beginning of the 60s. Well, the essence of the tasks will remain in many ways the previous one: raids, robberies, murders, transportation of smuggles, knocking out debts and other the like. Unless the places of events will become more diverse – there will be missions in the brewery, observatories and even in the foundry, and the mechanics of the shootings will change towards the best samples of modernity like GEars of War – shelter, shooting in blind and aiming extermination of protruding crown.
The total area of the city will be approximately sixteen square kilometers (twice more than in the original), and the Empire City (an alternative name, by the way – Royal City) on the Lincoln River will be located, the length of which will reach seventy kilometers. Developers without false modesty say that Mafia 2 will not even concede the Crysis by the level of detail – the drawing of the little things, according to them, was given special attention. Although, the authors say similar things about other aspects: about the plot, music, about artificial intelligence, and so on. To doubt their truthfulness, however, there is no reason, because the original "Mafia" so hooked many players, which was actually ideal in all her manifestations. Well, we sincerely believe. Especially considering that having fulfilled all their promises and realizing all the ideas, players from 2k czech have every chance to shut up the Grand Theft Auto 4 belt, which is still not announced for personal computers. But it’s not about that, let’s get back, we better in Empire City and continue the story of the future.
For a lot of time, programmers were spent on creating a multivariate NPC behavior model on the streets, and at this stage of work they are already proud of it. Residents of the virtual city, like the population of Oblivion, are subordinate to their own daily routine, get to work, and not only on foot or by car, but also by public transport. Standing at the bus stop waiting for the bus, people smoke or read the newspaper, and not waiting for their flight, they can hastily go on foot or catch a taxi. And all this is not a random set of functions, but a number of consistent, meaningful actions – "Bots" Always guided by a goal, whether it is the need to get to the place of work in time or just have a bite to eat in your favorite restaurant, or even with clothes to buy. In the latter case, we will be lucky to observe how a law -abiding citizen enters a relatively fashionable store, try on several sets of clothing and, choosing a suitable one, will pay and leave. Excellent, but nothing seemed to be unusual. But no, developers, in attempts to create an unforgettable illusion of a living city and the atmosphere, went on and even painted animation for windows: in the evenings you can notice how the lights not only turn on, but also go, do their own business. By all means 2k czech They try to convey the atmosphere of the big city, without committing the realities of the corresponding era, and fill the Empire City with life much more noticeable than the aimless movement of stupid citizens, as it was previously. Now, for example, characters under the control of a computer and the police, which is still on guard of order, will earnestly pursue them, catch, arrest and, if necessary, kill, kill them. Drivers, like the player himself, can also have an accident, after which either hide from the scene, or exit and evaluate the damage, exchange even numbers of insurance. Well, or starting to start – as an option. And there the police will be reached, because a random passerby that turned out to be an involuntary witness to the accident, quickly reached the nearest phone. This is another original feature of Mafia 2 – here the intelligence of rivals and police officers is based only on what they see or hear, on the information received personally by them. Having done something bad quietly and accurately, you are unlikely to attract the attention of law enforcement officers – there is no more all -seeing if. The same applies to the departure from the persecution: police officers remember your appearance, car number, special signs – learn the information received personally. You just need to hide from their eyes, change clothes and change license plates in order to calmly continue the path without cops on the tail. But only if often in the same area to be ugly, leaving the police of the police again and again, the city authorities will take measures: the rules will be tightened, replenishment of law enforcement officers will arrive, additional patrol machines will be activated. Here you can’t do without a bribe, otherwise further things in a particular area will go far from as good as we would like.
As for the gameplay directly, then in general this is still the same old kind "Mafia", But in modern processing. ABOUT "Ponents" and technologies can be said for a long time, there is an animation simulating the work of three dozen facial muscles, and a set of hundreds of emotions for each character, and incredible quality model of damage for cars, of which there are as many as eighty items. Cars here, as before, occupy far from the last place in the gameplay. Now you can hide the model you like in two ways: poke around with a master line or just break the side glass. The developers did not work well not only on the appearance of the cars, but also on their internal device – models of engines and some other details were created and animated, the trunk was endowed with functions, where we can add weapons, corpses and other attributes of each self -respecting bandito. The physics of vehicles was also significantly finalized, the chases are now promised to become three times more dynamic and exciting thanks to obedient management and the ability to make controlled drifts on corners. Needless to say that shooting from the car will not go anywhere either.
Another additional chip is worthy of a separate mention – these are the media Empire City. Mafia 2 will have newspapers (which have already been mentioned in a conversation about NPC) and stationary radio receivers (not only in cars), where the latest news is published and reported – both regional and state scale. These news will combine the coverage of real events of that time in the United States and direct comments about the situation in the city and the troubles caused by mafia "families" in general and our hero in particular. Well, by the way, excellent music will certainly play, consisting of both the compositions specially written for the game and the licensed hits of the corresponding era. In general, you can talk for a very, very long time about what awaits us in Mafia 2 – but there is only much pleasure from this. It’s easier to immediately declare that this is an unambiguous hit and calmly wait for the release, not counting the promises in an embrace with a saliva. That’s why I will round.
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